1/20/2023 0 Comments Doom builder how to make a door(It’s rare to see a hallway narrower than 64 or a room height shorter than 64.) However, it’s very difficult for an actor to move down a corridor of the same width, and the axis-alignment means a 32-unit square couldn’t fit down a 32-unit diagonal hallway. (ZDoom lets you rotate, scale, and offset flats, but in vanilla Doom, you sometimes have to design architecture around texture alignment.)Īll actors (objects) are square and axis-aligned. All “flat” textures are aligned to this grid. The z planes - floor and ceiling - are a 64×64 grid anchored at the origin. ![]() ![]() Some fundamental metricsĭoom’s mapping rules and built-in textures offer a few fixed reference points. Those last two are a bit tricky, but struggling with scale? That sounds like a problem I can easily solve with charts and diagrams and math. I have three major problems: drawing everything too small, drawing everything too rectangular, and completely blanking on what to do next. Obviously I’ve done it successfully once before, but I’m having trouble doing it a second time. ![]() I’ve been dipping my toes into Doom mapping again recently.
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